Commander
4.4±0.2
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(294 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration2
Treasure generators1
Commander Draw Engine (Phelddagrif provides card draw)+10ⓘ
Draw engines16
Cantrips & burst draw5
Recursion1
Value engines4
Other1
Counterspells1
Spot removal7
Board wipes3
Stax & hate9
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands12
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler+19ⓘ
Synergy pieces10
Win conditions1
Combat threats1
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base83Threats79Consistency73
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.