Hail Hydra

Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence177 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Fast mana2
1+10
2G+5
Mana rocks1
2+6
Mana dorks4
G+5
G+5
GGG+1
3G+1
Land ramp10
1G+6
1G+6
1G+5
1G+5
2G+5
2G+5
2G+3
3G+2
3G+2
4GG+1
Other acceleration1
2+6
Treasure generators1
XG+2
Commander Synergy (1 groups)+1
Tutors1
4GG+1
Draw engines7
2G+5
2G+5
2G+5
2G+1
3G+5
2GG+5
4G+5
Cantrips & burst draw5
XGG+1
2G+2
XGGG+1
4G+2
4GG+6
Value engines6
G+2
XG+1
XGG+1
2G+2
2G+1
3GG+1
Spot removal3
XGG+5
XGG+1
2G+6
Board wipes1
5G+6
Protection6
G+2
G+1
1G+7
1G+1
3GGG+1
+1
Mono-Color Mana Base (no fixing needed)+12
Mana Acceleration (19 sources)+9
Mono-Color Powerhouse Lands (1)+3
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+32
Combat Damage Synergy: token package, 5 token doublers, 1 haste enabler, 3 evasion enablers+25
Commander Synergy (1 groups)+2
Synergy pieces3
XG+2
4GG+4
5GGG+8
Win conditions4
XG+1
1GGGG+6
3GG+5
8GG+5
Combat threats13
XG+2
XG+1
XG+1
XXGG+2
XGG+1
XGG+1
2G+1
3GG+2
3GG+1
3GG+1
4GG+2
4GG+1
+1 more

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Threats77Speed73Mana base70

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters31 cards

31 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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