Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence177 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp10
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw5
Value engines6
Spot removal3
Board wipes1
Protection6
+1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+32
Combat Damage Synergy: token package, 5 token doublers, 1 haste enabler, 3 evasion enablers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces3
Win conditions4
Combat threats13
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats77Speed73Mana base70
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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