Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(434 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration4
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines9
Cantrips & burst draw6
Recursion2
Spot removal9
Board wipes2
Stax & hate2
Protection3
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+13ⓘ
Synergy pieces3
Win conditions1
Drain effects1
Token generators4
Clone effects3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency92Interaction88Mana base85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.