Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence351 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration3
Treasure generators2
Minor treasure1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw16
Scry & Surveil3
Recursion2
Value engines9
Control Strategy+30ⓘ
Counterspells4
Artifact/enchantment removal3
Spot removal8
Board wipes1
Stax & hate1
Protection5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Basic lands3
+10
+8
+7
Combat Damage Synergy+20ⓘ
1 Combo Family+17ⓘ
Combo pieces2
Synergy pieces2
Combat threats3
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+2-card combo 1→ Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
,,,,
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,
Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
,,,,