Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(320 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Mana rocks8
Mana dorks2
Other acceleration4
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines3
Counterspells3
Spot removal6
Graveyard hate3
Board wipes2
Stax & hate4
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands3
Basic lands1
Island+29
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Combat threats1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction87Threats86Speed79
✓
Mass land denial (2)
✓
Extra turns (1)
✕Game changers — none
✕2-card combo — none
Themes8 total
Artifacts Matter31 cards
31 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.