Commander
4.9±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence(321 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration4
Low Land Count (13/30)+-43ⓘ
Tutors2
Draw engines6
Recursion2
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+67ⓘ
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (13/30)+-43ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
4 Combo Families (7 lines, Consistency: 62%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Combo pieces7
Synergy pieces10
Win conditions5
Combat threats9
Drain effects3
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Threats98Mana base70Interaction57
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal24 cards
24 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Combos7 total
- Krenko, Mob Boss+Skirk Prospector+Goblin Warchief
- Krenko, Mob Boss+Skirk Prospector+Goblin Chieftain
- Krenko, Mob Boss+Skirk Prospector+Thousand-Year Elixir
- Krenko, Mob Boss+Skirk Prospector+Howlsquad Heavy
- Skirk Prospector+Krenko, Mob Boss+Staff of Domination
- Krenko, Mob Boss+Staff of Domination+Ashnod's Altar
- Staff of Domination+Howlsquad Heavy