Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines1
Cantrips & burst draw5
Value engines2
Control Strategy Bonus (17 interaction cards)+30ⓘ
Counterspells1
Spot removal13
Board wipes5
Protection4
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands7
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20ⓘ
2 Combo(s) Detected (Consistency: 32%)+19ⓘ
Combo pieces4
Synergy pieces3
Win conditions5
Combat threats1
Drain effects5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Interaction85Mana base79
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Storm9 cards
9 storm synergies. Chain spells for exponential value.