Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration5
Treasure generators3
Draw engines2
Cantrips & burst draw5
Value engines2
Spot removal4
Artifact/enchantment removal1
Board wipes11
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (3)+5ⓘ
Utility lands8
Taplands6
Basic lands1
Mountain+20
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 9 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces5
Win conditions5
Combat threats1
Drain effects1
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats88Interaction86Speed75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Theft13 cards
13 steal effects. Turn opponents' threats against them.
Haste Matters11 cards
11 haste enablers. Attack immediately for explosive damage.