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HomeExplore decksCommanders
R

Khârn the Betrayer

viapasted list·Updated 45 days ago·8 views·

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Power level

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence357 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp3
Other acceleration5
Treasure generators3
Draw engines2
Cantrips & burst draw5
Value engines2
Artifact/enchantment removal1
Spot removal4
Board wipes11
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration+7ⓘ
Mono-Color Powerhouse Lands (3)+5ⓘ
Utility lands8
Taplands6
Basic lands1
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 9 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces5
Win conditions5
Combat threats1
Drain effects1
Token generators1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Theft13 cards

13 steal effects. Turn opponents' threats against them.

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Haste Matters11 cards

11 haste enablers. Attack immediately for explosive damage.

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Combos2 total

  • 2-card combos · 2
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