Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration5
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw1
Recursion3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands5
Utility lands10
Taplands7
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces4
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base87Interaction83Consistency78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.