Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(507 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Treasure generators2
Tutors5
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines2
Counterspells2
Spot removal3
Stax & hate2
Edict effects1
Protection6
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions6
Combat threats8
Sacrifice outlets2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats94Mana base93Consistency83
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal27 cards
27 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.