Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(256 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal2
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
Utility lands8
Taplands6
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 6 damage multipliers+25ⓘ
Synergy pieces12
Win conditions1
Combat threats9
Token generators8
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats95Mana base75Interaction35
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.