Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence208 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Land ramp8
Other acceleration2
Other acceleration1
Tutors7
Draw engines3
Cantrips & burst draw4
Scry & Surveil16
Recursion8
Value engines4
Counterspells2
Spot removal8
Stax & hate4
Protection1
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands8
Basic lands3
Extra Turn Package+5ⓘ
Tempo Control+4.6ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces1
Synergy pieces4
Combat threats1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
,,,,
Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.