Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(350 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Tutors4
Draw engines2
Cantrips & burst draw2
Value engines2
Spot removal15
+3 more
Stax & hate2
Two-Color Mana Base (no fixing needed)+20ⓘ
Dual & shock lands1
Premium utility lands1
Taplands7
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces4
Win conditions2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction94Mana base75Threats50
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Prison4 cards
4 prison effects. Lock opponents out of the game entirely.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.