Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(542 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Low Land Count (29/31)+-5ⓘ
Tutors4
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines7
Spot removal9
Graveyard hate13
Stax & hate2
Protection8
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (29/31)+-5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands4
2 Combo(s) Detected (Consistency: 86%)+27ⓘ
Combo pieces5
Win conditions2
Combat threats2
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Interaction95Consistency90Threats90
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.