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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence454 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Treasure generators2
Tutors2
Draw engines13
Cantrips & burst draw7
Value engines2
Counterspells4
Spot removal13
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+17ⓘ
Tempo Control+7.8ⓘ
Extra Turn Package+5ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats6
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro35 cards
35 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
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