Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp7
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion4
Counterspells5
Spot removal2
Graveyard hate3
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands7
Premium utility lands1
Utility lands10
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces5
Combat threats1
Sacrifice outlets1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats85Mana base83Speed80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.