Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(232 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators2
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells1
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Mono-Color Powerhouse Lands (3)+9ⓘ
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands1
Basic lands1
Mountain+25
Combat Damage Synergy: token swarm strategy, 3 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces11
Win conditions4
Combat threats2
Sacrifice outlets1
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Speed77Mana base70
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Warrior Tribal33 cards
33 warrior creatures detected. Tribal synergies can create powerful board states.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.