5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence353 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+15ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp5
Other acceleration9
Commander Draw Engine+10ⓘ
Draw engines2
Recursion2
Value engines5
Synergy support1
Counterspells4
Spot removal4
Board wipes2
Stax & hate5
Protection9
Mana Acceleration+13ⓘ
Premium utility lands7
+5
+5
+5
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+5
+5
+5
+4
+4
Other1
Combo Commander+15ⓘ
Combat Damage Synergy+14ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats5
Sacrifice outlets1
Token generators1
Reanimation1
Enablers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron12 cards
12 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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-1/-1 Counters6 cards
6 -1/-1 counter cards. Weaken and wither opponent creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.