Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks3
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines2
Counterspells2
Spot removal3
Stax & hate20
Protection4
Two-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Utility lands3
4 Combo(s) Detected (Consistency: 54%)+30ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces5
Synergy pieces6
Win conditions1
Combat threats2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats97Interaction96Speed76
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Stax16 cards
16 stax pieces. Tax and restrict opponents' resources while breaking parity.