Commander
5.8Β±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(411 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Treasure generators4
Commander Synergy (2 groups)+5β
Tutors2
Draw engines10
Value engines2
Counterspells2
Spot removal13
Board wipes1
Stax & hate7
Protection6
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands4
Taplands7
Combat Damage Synergy: 1 extra combat, 3 damage multipliers+18β
Synergy pieces8
Win conditions2
Combat threats1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 5.8 β Bracket 3
Interaction91Mana base90Consistency73
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
β
Game changers 3
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.