Kwain, Itinerant Meddler

Commander
WU
6.7±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence472 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Fast mana2
1+10
2U+6
Mana rocks3
2+6
2+5
2+4
Land ramp2
2+5
2+1
Treasure generators3
1W+4
2W+2
2W+2
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10
Tutors2
1+5
2U+5
Draw engines15
U+5
1U+5
1W+5
1W+4
1U+2
UU+1
2U+5
2U+5
2W+2
1UU+2
3+1
2W+1
+3 more
Cantrips & burst draw13
U+6
U+6
U+5
U+2
U+2
U+1
1U+3
1U+2
1UU+2
2U+1
2W+1
2U+1
+1 more
Recursion3
2W+1
2UU+1
+2
Value engines1
1U+4
Counterspells6
U+7
1U+7
WU+7
1U+3
1UU+7
1UU+2
Spot removal6
W+7
U+5
2W+1
3U+7
3UU+1
+4
Board wipes1
3WW+6
Stax & hate1
2W+2
Protection10
W+8
XU+6
W+2
W+1
1W+8
1W+5
1U+5
1W+2
1W+2
2W/UW/U+2
Two-Color Powerhouse Lands (2)+4
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands1
1UU+2
Basic lands2
+15
+5
3 Combo Families (3 lines, Consistency: 70%)+29
Tempo Control (lockout lethality)+17.1
Combat Damage Synergy: aristocrats engine+8
1 extra turn effect+5
Combo pieces6
W+2
1U+1
2UU+4
3UU+11
4U+7
+4
Synergy pieces6
1U+4
2U+8
2U+5
1UU+2
2UU+2
3WU+5
Combat threats1
2U+5
Sacrifice outlets1
W+1
Reanimation1
2W+1
Other1
1UUU+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7 → Bracket 3
Threats92Consistency90Interaction88

1.7 above Bracket 2 ceiling (5)

0.3 below Bracket 4 threshold (7)

Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes5 total

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

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Wizard Tribal8 cards

8 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos3 total

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