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HomeExplore decksCommanders
RG

toph v4

viaMoxfieldMoxfield·Updated 1 day ago·13 views·

Power level

9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence700 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana9
Mana rocks1
Mana dorks2
Land ramp12
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors9
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Value engines4
Counterspells1
Spot removal3
Land destruction1
Board wipes1
Protection6
Two-Color Powerhouse Lands+15ⓘ
Mana Acceleration+14ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands1
Utility lands11
Taplands2
Basic lands2
11 Combo Families+71ⓘ
Combat Damage Synergy+20ⓘ
Commander Synergy+1ⓘ
Combo pieces19
Synergy pieces6
Win conditions2
Drain effects2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
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Game changers 9
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Landfall13 cards

13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Aristocrats (Commander)8 cards

This deck generates value from sacrificing and recurring creatures.

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Combos22 total

  • 2-card combos · 2
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    1 setup prereq
  • 3-card combos · 8
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    Card that Earthbends
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    Card that Earthbends
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    Card that Earthbends