Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(281 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw5
Scry & Surveil1
Recursion1
Value engines1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Edict effects1
Protection1
Fetchlands2
Premium utility lands2
Utility lands1
Taplands10
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces18
Win conditions2
Combat threats2
Sacrifice outlets5
Drain effects4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats94Mana base64Interaction48
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.