Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp2
Other acceleration6
Tutors2
Draw engines11
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells3
Spot removal10
Board wipes1
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands4
Taplands7
Combat Damage Synergy: 1 token doubler, 1 extra combat, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces6
Win conditions1
Combat threats14
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base90Threats89Interaction83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron32 cards
32 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.