Noctis, Heir Apparent

Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks5
Land ramp2
Other acceleration6
Commander Synergy+1
Tutors2
Draw engines11
Cantrips & burst draw1
Scry & Surveil4
Recursion2
Value engines3
Counterspells3
Spot removal10
Board wipes1
Stax & hate1
Protection9
Mana Acceleration+2
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands8
Taplands4
Basic lands3
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces15
Win conditions1
Combat threats11
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Voltron32 cards

32 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Aggro21 cards

21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.