Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(199 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp2
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw2
Value engines17
Other1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands9
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions3
Combat threats11
Sacrifice outlets3
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Threats85Mana base75Interaction65
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.