Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(336 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks3
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines5
Counterspells4
Spot removal10
Protection1
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands2
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats82Mana base81Interaction74
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.