Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(475 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Treasure generators3
Commander Draw Engine (Sidar Jabari of Zhalfir provides card draw)+13ⓘ
Tutors3
Draw engines9
Recursion2
Value engines1
Counterspells4
Spot removal7
Board wipes2
Protection4
Fetchlands10
Dual & shock lands9
Premium utility lands6
Utility lands8
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions5
Combat threats4
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base97Threats87Interaction84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Knight Tribal30 cards
30 knight creatures detected. Tribal synergies can create powerful board states.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.