Kroxa and Kunoros ultra budget

Commander
WBR
2.3±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(119 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10
Mana rocks6
2+4
2+4
2+4
3+1
3+1
3+1
Land ramp1
5B+2
Treasure generators2
2R+4
3R+5
Other1
3BR+1
Tutors1
4BR+3
Draw engines1
2R+2
Cantrips & burst draw22
R+2
1R+2
RR+2
1R+2
1R+1
1R+1
RW+1
1R+1
1R+1
1R+1
2R+4
2R+4
+10 more
Recursion4
3B+1
4R+2
3BR+1
3RWW+1
Value engines1
4WW+1
Other1
2BB+1
Spot removal8
2W+2
2R+1
3B+1
2BB+1
2WW+1
2BR+1
4WW+1
6WW+2
Graveyard hate1
5W+1
Board wipes2
3WW+6
4WW+5
Protection1
4WW+2
Fetchlands2
+5
+5
Utility lands2
5B+2
+2
Taplands10
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+11
+7
Combat Damage Synergy: token package, 4 haste enablers, 1 damage multiplier+16
Synergy pieces14
1R+2
2WW+2
3B+1
2BR+1
4B+4
4B+2
4B+2
4R+1
4WW+5
5R+2
3RWW+1
4BB+1
+2 more
Win conditions2
7+1
8+2
Combat threats3
4BB+3
4WW+1
5BB+2
Token generators1
4BB+7
Reanimation2
4B+2
4BR+2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Threats68Mana base61Consistency54

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

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Cycling14 cards

14 cycling cards. Smooth draws while triggering cycling payoffs.

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Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.