Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(342 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks6
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw7
Recursion3
Value engines6
Counterspells1
Spot removal6
Land destruction1
Board wipes2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands3
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine, 1 damage multiplier+21ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combo pieces2
Synergy pieces2
Token generators1
Reanimation1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base79Threats75Consistency72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.