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HomeExplore decksCommanders
WUBRG

WUBRG

viaArchidektArchidekt·28 views·35 days ago

Power level

2.5±0.85
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Solid confidence133 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana dorks2
Land ramp6
Minor treasure1
Other acceleration1
Draw engines3
Cantrips & burst draw11
Recursion5
Value engines5
Artifact/enchantment removal1
Spot removal14
Graveyard hate1
Board wipes1
Other1
Fetchlands1
Utility lands1
Taplands9
Basic lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3.3ⓘ
Synergy pieces5
Combat threats2
Drain effects2
Token generators3
Extra turns1
Enablers1
Other10

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 2.5 → Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✓
Extra turns 1
✕Game Changers — none
✕2-card combo — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big ManaCore (15 cards)

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends MatterCore (13 cards)

13 legendary synergies. Your legends grow stronger together.

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AggroCore (13 cards)

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.