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Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence157 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Draw engines2
Cantrips & burst draw2
Spot removal2
Graveyard hate1
Board wipes1
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
Utility lands2
Taplands6
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+16ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Drain effects1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal22 cards
22 goblin creatures detected. Tribal synergies can create powerful board states.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.