Commander
No commander provided5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(333 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp5
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw2
Spot removal2
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: token package, 2 token doublers, 2 evasion enablers, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces3
Win conditions5
Combat threats5
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats91Speed80Mana base60
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Lifegain38 cards
38 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.