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Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence322 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion4
Value engines6
Other5
Spot removal6
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands11
Taplands6
Basic lands2
2 Combo Families+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces4
Combat threats9
Drain effects6
Token generators4
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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