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HomeExplore decksCommanders
WURG

Aragorn

viaMoxfieldMoxfield·11 views·35 days ago

Power level

5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy+3ⓘ
Fast mana3
Mana rocks7
Mana dorks4
Land ramp9
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw11
Recursion3
Value engines2
Counterspells2
Spot removal9
Board wipes3
Stax & hate1
Protection10
Mana Acceleration+12ⓘ
Dual & shock lands8
Premium utility lands7
Utility lands1
Taplands5
Basic lands4
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy+4ⓘ
Synergy pieces4
Win conditions2
Combat threats7
Enablers1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Legends MatterCore (12 cards)

12 legendary synergies. Your legends grow stronger together.

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AggroCore (12 cards)

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.