Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration5
Treasure generators1
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines6
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells10
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands5
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces6
Synergy pieces3
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction86Consistency80Threats78
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.