Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Other acceleration2
Treasure generators3
Commander Draw Engine (Zurzoth, Chaos Rider provides card draw)+10ⓘ
Tutors2
Draw engines9
Wheels7
Recursion1
Value engines3
Counterspells2
Spot removal5
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands1
Utility lands12
Taplands1
Basic lands1
Mountain+24
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions4
Sacrifice outlets1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Consistency85Interaction70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Group Hug12 cards
12 group hug effects. Help everyone while secretly advancing your plan.
Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.