Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration2
Treasure generators3
Commander Draw Engine (Tasha, the Witch Queen provides card draw)+18ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Recursion1
Counterspells2
Spot removal7
Graveyard hate4
Land destruction1
Board wipes1
Stax & hate1
Protection1
Other1
Two-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands3
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces3
Synergy pieces4
Combat threats1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency89Threats83Interaction82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.