Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(497 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion2
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands8
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces9
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators9
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Mana base93Interaction84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.