Commander
8.5±0.5
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
Medium confidence613 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
+9
+7
Mana rocks5
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw5
Recursion3
+3
+2
Value engines23
Other1
Counterspells9
Spot removal6
+2.4
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects1
Protection1
Other1
Two-Color Powerhouse Lands (7)+20ⓘ
Fetchlands3
+8
+7
Dual & shock lands8
+9
+6
+5
+4
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands14
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+10
Taplands2
+2
1 Combo Family (1 lines, Consistency: 81%)+22ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Sacrifice outlets1
Token generators3
Reanimation1
Clone effects4
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Consistency97Mana base95Threats87
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Clones22 cards
22 clone effects. Copy the best threats on the battlefield.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Rogue Tribal8 cards
8 rogue creatures detected. Tribal synergies can create powerful board states.
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History1 snapshot
Grade
Power8.5→8.5—
BracketB4→B4
Vectors
Velocity
66→74
+8
Consistency
97→97
—
Interaction
83→82
-1
Efficiency
95→95
—
Lethality
90→87
-3
Card Changes
Added (1)
Removed (4)