Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators2
Draw engines5
Cantrips & burst draw8
Wheels1
Recursion4
Value engines3
Counterspells4
Spot removal7
Board wipes3
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators1
Reanimation1
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base89Threats86Speed84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.