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HomeExplore decksCommanders
UR

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viaMoxfieldMoxfield·0 views·1h ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Treasure generators2
Other acceleration4
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Draw engines8
Cantrips & burst draw12
Wheels6
Scry & Surveil2
Recursion2
Value engines4
Other2
Counterspells5
Artifact/enchantment removal1
Spot removal1
Board wipes2
Protection1
Two-Color Mana Base+5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands11
Taplands2
Basic lands2
Combat Damage Synergy+4ⓘ
Commander Synergy+1ⓘ
Synergy pieces7
Win conditions3
Combat threats6
Drain effects1
Token generators3
Group slug2
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

AggroCore (20 cards)

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / WeeniesCore (18 cards)

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Unblockable / EvasionCore (18 cards)

18 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.