2.7±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence155 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana dorks13
Land ramp2
Tutors7
Draw engines4
Cantrips & burst draw6
Scry & Surveil4
Recursion3
Value engines3
Synergy support1
Counterspells1
Spot removal6
Board wipes2
Protection2
Mana Acceleration+5ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Premium utility lands1
Utility lands6
Taplands5
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces10
Win conditions3
Combat threats10
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.7→2.7—
BracketB1→B1
Vectors
Velocity
41→44
+3
Consistency
64→63
-1
Interaction
28→29
+1
Efficiency
52→52
—
Lethality
87→87
—
Card Changes
Added (2)
Removed (2)
Grade
Power2.7→2.7—
BracketB1→B1
Vectors
Velocity
41→41
—
Consistency
66→64
-2
Interaction
23→28
+5
Efficiency
56→52
-4
Lethality
85→87
+2
Card Changes
Added (11)
Removed (4)
Grade
Power2.7→2.7—
BracketB1→B1
Vectors
Velocity
41→41
—
Consistency
66→66
—
Interaction
24→23
-1
Efficiency
56→56
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)