6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence453 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Commander Synergy+11.5ⓘ
Fast mana1
Mana rocks1
Mana dorks12
Land ramp3
Other acceleration3
Commander Draw Engine+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Value engines6
Spot removal6
Board wipes2
Stax & hate1
Edict effects1
Protection6
Mana Acceleration+8ⓘ
Dual & shock lands3
Premium utility lands5
Utility lands5
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+4ⓘ
Synergy pieces14
Win conditions5
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal26 cards
26 elf creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters16 cards
16 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power6.1→6.4+0.3
BracketB3→B3
Vectors
Velocity
84→89
+5
Consistency
77→80
+3
Interaction
75→69
-6
Efficiency
78→79
+1
Lethality
92→93
+1
Card Changes
Added (6)
Removed (3)
Grade
Power6.1→6.1—
BracketB3→B3
Vectors
Velocity
84→84
—
Consistency
75→77
+2
Interaction
75→75
—
Efficiency
77→78
+1
Lethality
91→92
+1