Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Land ramp2
Other acceleration3
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Counterspells1
Spot removal6
Board wipes2
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands5
Utility lands5
Combat Damage Synergy: token swarm strategy, 4 token doublers, 6 tribal lords, 3 haste enablers, 4 evasion enablers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions3
Combat threats5
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats91Speed84Mana base77
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.