Azula Blink Prison

Commander
UB
7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence491 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8
Fast mana4
1+10
B+7
3+1
+7
Mana rocks8
2+6
2+5
2+4
2+4
2+4
2+2
4+6
5+5
Land ramp1
4+1
Tutors13
U+9
1+5
1B+10
1B+8
UB+8
1B+1
2U+5
2U+5
2U+5
2U+5
3U+8
2BB+3
+1 more
Draw engines4
U+9
2U+10
2B+2
2B+2
Cantrips & burst draw4
U+6
U+4
2+2
4+1
Scry & Surveil1
B+3
Recursion3
B+1
2UU+1
+3
Value engines5
2U+1
4+1
2UB+1
5+2
3BB+2
Control Strategy Bonus (18.8 interaction cards)+30
Counterspells4
U+8
U+7
U+6
1U+8
Spot removal10
U+4
U+4
1B+5
1B+5
1U+2
1B+1
1U+1
3+2
2UB+1
3UU+2
Board wipes3
1U+8
2BB+5
3UBB+3
Stax & hate4
1B+1
2U+2
1UU+1
4+1
Protection5
B+1
B+1
B+1
B+1
1U+5
Two-Color Powerhouse Lands (3)+11
Two-Color Mana Base (no fixing needed)+7
Mana Acceleration (13 sources)+3
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands7
2B+2
2U+2
+3
+2
+2
+2
+2
Basic lands2
+8
+8
2 Combo Families (2 lines, Consistency: 92%)+28
Combat Damage Synergy: aristocrats engine+8
Combo pieces5
2+12
1U+10
2U+11
2UU+4
5+4
Win conditions1
7BB+6
Sacrifice outlets1
B+4
Drain effects2
1B+1
4BB+1
Reanimation2
B+8
1B+1
Other1
3UBB+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
Consistency92Threats87Interaction83

0.1 above Bracket 3 ceiling (7)

1.9 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 5
2-card combo 1
Mass land denial — none
Extra turns — none

Themes3 total

Blink/Flicker16 cards

16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Bounce7 cards

7 bounce effects. Return permanents to hand for tempo advantage.

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Combos2 total

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History

No history yet

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