Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration3
Draw engines4
Cantrips & burst draw4
Recursion3
Spot removal8
Board wipes3
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+16ⓘ
Win conditions1
Combat threats7
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Speed90Interaction84Mana base73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.