Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(216 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Mana rocks6
Mana dorks2
Land ramp3
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw1
Value engines1
Counterspells2
Spot removal5
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands6
6 Combo(s) Detected (Consistency: 56%)+39ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 2 damage multipliers+24ⓘ
Commander Synergy (2 groups)+24ⓘ
Combo pieces8
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats94Mana base67Interaction47
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos6 total
- Sliver Overlord+Manaweft Sliver+Intruder Alarm+Cloudshredder Sliver
- Sliver Queen+Intruder Alarm
- Sliver Overlord+Gemhide Sliver+Intruder Alarm+Heart Sliver
- Sliver Overlord+Manaweft Sliver+Intruder Alarm+Heart Sliver
- Sliver Overlord+Manaweft Sliver+Intruder Alarm+Blur Sliver
- Sliver Overlord+Gemhide Sliver+Intruder Alarm+Blur Sliver