Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(477 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana dorks5
Other acceleration5
Treasure generators2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors4
Draw engines6
Cantrips & burst draw5
Recursion4
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands11
Taplands5
2 Combo(s) Detected (Consistency: 94%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces3
Win conditions2
Combat threats5
Drain effects2
Token generators1
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base92Consistency89Threats87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.