5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence367 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration7
Treasure generators2
Minor treasure5
Commander Synergy+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw13
Scry & Surveil6
Recursion3
+2
Value engines4
Counterspells5
Artifact/enchantment removal1
Spot removal6
Board wipes1
Protection2
Mana Acceleration+7ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands11
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands2
+6
+3
4 Combo Families+31ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces8
Combat threats2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+2-card combo 4→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 4
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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