Commander
No commander provided8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(587 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks1
Mana dorks8
Other acceleration2
Tutors17
Draw engines5
Recursion1
Spot removal7
Artifact/enchantment removal1
Stax & hate5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Consistency94Speed92Mana base88
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.