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HomeExplore decksCommanders

Go-Wide / Weenies Deck

viapasted list·Updated 46 days ago·8 views·

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Power level

8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence587 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana7
Mana rocks1
Mana dorks8
Other acceleration2
Tutors17
Draw engines5
Recursion1
Artifact/enchantment removal1
Spot removal7
Stax & hate5
Protection7
Mana Acceleration+8ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands5
Taplands3
Basic lands2
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Token generators1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies28 cards

28 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos2 total

  • 2-card combos · 2
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