Dina, Soul Steeper

Commander
BG
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15
Fast mana4
1+10
B+7
2G+1
5BG+2
Mana dorks4
G+5
G+5
G+5
G+5
Land ramp3
G+1
1G+5
1G+4
Other acceleration2
3+3
1BG+3
Treasure generators2
1G+4
1G+4
Commander Synergy (1 groups)+1
Draw engines2
G+2
2BG+1
Cantrips & burst draw5
B+5
1+2
B+1
1B+2
BB+2
Recursion4
B+2
1+1
BG+1
1BG+3
Value engines4
1+2
G+1
1G+1
1BB+1
Other7
G+2
B+1
G+1
2+2
2+1
1G+1
1BG+1
Spot removal9
1+4
XXG+2
B+1
BG+6
BG+6
1B+5
1G+5
2G+2
2BG+2
Artifact/enchantment removal1
4GG+5
Graveyard hate1
1G+8
Board wipes1
2B+8
Protection4
1+2
G+2
BG+1
1G+1
Mana Acceleration (13 sources)+3
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands5
1+1
+2
+2
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Commander Synergy (1 groups)+1
Combo pieces1
1G+1
Synergy pieces11
1+4
B+4
1B+5
1B+5
2+1
1B+1
2B+5
2B+4
2B+4
3B+2
+4
Win conditions1
3BB+6
Combat threats3
G+1
1BG+1
1BB+1
Drain effects2
BG+1
3+3
Token generators2
XXG+2
5BG+2
Other1
2B+6

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Mana base83Speed79Threats78

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)14 cards

This deck generates value from sacrificing and recurring creatures.

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Lifegain46 cards

46 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.