Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
Mana dorks4
Land ramp3
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines2
Cantrips & burst draw5
Recursion4
Value engines4
Other7
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces11
+4
Win conditions1
Combat threats3
Drain effects2
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base83Speed79Threats78
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)14 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Lifegain46 cards
46 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.